Luigi's Mansion Wiki
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The Luigi's Mansion series is the main subject of this wiki and a sub-series of the Mario franchise. Its games consist of Luigi, the main character, going through a haunted building of some sort, using one of the many Poltergusts to capture ghosts throughout the whole place.

He is supported by Professor E. Gadd, who creates gadgets to help Luigi throughout the whole adventure. These gadgets are a variety of things such as Poltergusts or communication/map devices. He also is able to upgrade said devices to make them better, or unlock extra modes.

The main villain of the series is King Boo. He is, as his name implies, the King of the Boos. He is referred to as the master of illusions and also likes to trap people in paintings as vengeance. He has trapped so far Mario 3 times, Toads 8 times, Princess Peach once, and E. Gadd once. He always serves as the final boss and is the most powerful ghost in the game.

Gameplay[]

All Luigi's Mansion games have some basics of gameplay, on which it is modified. It is like a blueprint for which is built on each game. An exception would be the 2015 arcade game.

Standard Movement[]

Vacuum

Luigi vacuuming a pile of trash with the Poltergust 5000.

Luigi has basic movement options for every game. He can move using the left stick, running around and sorts, aim up and down using either the C-stick or gyro controls, vacuum using -R- or -ZR-, and finally blow using -L- or -ZL-. He can also interact with anything(Doors, interactables, vision holes, grabbing things, etc.) by using the -X- button.

Ghost hunting[]

Grand Lobby Goob Battle

Luigi sucking in a Goob in Luigi's Mansion 3.

Gameplay is somewhat the same across the games. Luigi must adventure through a haunted building(s) and defeat the ghosts along the way. All bosses are ghosts and they are each unique. In order to start damaging a ghost, Luigi must render it vulnerable(Via a flashlight for Luigi's Mansion or a strobulb for the other games) and then rev up his vacuum. This results in some effect showing up, signifying that the ghost is currently in the middle of being captured. Luigi will then start draining the Ghost's health rapidly as it tries to escape, dragging Luigi along with it. If the ghost's health reaches 0, the ghost will shrink as it goes right into the vacuum. There is an exception. In Luigi's Mansion 3, Slamming a ghost to death will simply cause it to disappear, with some "poof"-esque effects appearing.

Illusions[]

(Note: These are only available in Luigi's Mansion: Dark Moon and Luigi's Mansion 3)

DLDevice

Luigi activating the Dark-Light Device.

Illusions are caused by Spirit Balls. There are different types of illusions, but fixing them mainly functions the same. Before being able to deal with these the player must obtain the Dark-Light Device.They then need to press -X- to activate the Dark-Light Device. If hovering over an illusion, a glow the same color of the ball type will start covering the object from the bottom up*. Then all the spirit balls will come out, and the player needs to suck them all into the poltergust in order to remove the illusion.

*For bins possessed by pink balls, the glow will start from the bottom of the bin when the bin were to face upright.

Objects[]

Throughout the game are several special objects with different functions during the game. There are 5 sub-types of these Objects: Special Items, Items, junk, collectibles, and treasures. Junk is the most common, followed by treasure, items, collectibles, and finally landing one Special Items, which are the rarest.

Special Items[]

Elevator Buttons Luigi

Luigi grabbing two special items; The Elevator Buttons to 1F and 5F.

Special Items are usually one-time collectibles that serve a special purpose for the storyline of the games. They normally are guarded and have a special cutscene for obtaining/usage. Their purposes they serve are either for gameplay mechanics or for progression. Some examples would be the Poltergusts (In which the main fighting purpose is unlocked), Gears (For lowering an aquarium for access to the north rooms of Gloomy Manor), or the Boo Ball (For unlocking an achievement).

Items[]

Mezzanine Door

Here you can see Luigi inserting a Key into a door.

Standard items are typically multi-collected items and are mainly used for progression. They are mainly Keys, but there are also other Items such as Teleporters, interactables (Vases, Bins, Chests, Wardrobes, etc), and Negative Items (Such as the Poison Mushroom). These do not normally have special cutscenes (With the exception of Keys) and may lead to other items, typically collectibles.

Collectibles[]

Basement Green Gem

Luigi Obtaining a Gem, one of the collectibles of Luigi's Mansion 3.

Collectibles, as the name suggests, are objects that form a set within them that can be collected by Luigi throughout the game to add them as points or rewards in the game.

Treasures are the most common item to gain money in the game, seen as points, but there are other collectibles that give other types of rewards to the player or are only for those completionist who want a full gallery and a 100% completed game.

Money is infinite, although many collectibles are limited, such as gems.

Treasure[]

Treasure Chest Money

Luigi opens a Treasure Chest and a bunch of Coins, Gold Bars, Bills and a Pearl come out.

Treasures are money-related Items or something of the sort. All of these are completely optional, in that while you may be forced to collect them somehow not collecting them will not have any bad repercussions. These are found in a lot of places, especially through interacting with interactables. Upon collection, the Gold Bar will show up and increase with the amount of money collected, or with any other UI to track what Luigi collects. Gems are the main special collectible, in which they are optional, have their own bar, and are somewhat-money related.

Junk[]

Junk Vending Machine

Luigi flashing his Strobulb on a vending machine, with several coins and tons of junk coming out.

Junk are small objects that can be sucked up easily with the Poltergust. They are somewhat trash and are there for filler space, except if they are equipped by Goobs or Greenies. Certain junk pieces when equipped can "buff" the standard ghosts and typically serve as Strobulb-Blocking Apparitions. When faced with one, Luigi has to use his poltergust to get it off and then counter it. They are found almost everywhere.

Places & Rooms[]

Travelling[]

Throughout the games lie several rooms and places. Rooms are closed off from each other and are used to separate different areas, much like real life houses and buildings. They are normally separated by doors, but there are several other ways to move around, such as:

  • E. Gates
  • Teleporting TVs
  • Turning Contraptions
  • Etc...

Looking[]

Whenever there are cracks in the room around Luigi's eye level, he can interact with them with -X- and see through it. He can look around a little, and can even see other things move around like in cutscenes. He may show a scared animation when looking back. These are commonly used to give hints to proceed or foreshadow what will happen soon.

Paranormal Obstacles[]

When under attacks by ghosts, paranormal gates and mists will prevent you from interacting with anything to avoid the battle. These gates cannot be removed until the last ghost is defeated. However, if a ghost is not actively trying to hurt Luigi, no paranormal gates will appear.

Games[]

Main Series[]

Luigi's Mansion[]

Main article: Luigi's Mansion
Luigi's Mansion box cover

Luigi's Mansion is the first game in the series, released in 2001 for the Nintendo GameCube. It follows Luigi trying to rescue Mario through a haunted mansion in which he won through a contest. Here he meets with Professor E. Gadd and learns about catching ghosts for the first time with the Poltergust 3000. This is also the first game in which King Boo is featured.

The game spans through 4 areas, each with several unique portrait ghosts that are defeated in their own way and having one of them being the Area boss, creating their own battlefield and then tiring out the Poltergust when caught. The area bosses that are not the final boss also allow to unlock another room which allows to explore the next area.

Luigi's Mansion: Dark Moon[]

Main article: Luigi's Mansion: Dark Moon
Luigis Mansion dark moon boxart

Luigi's Mansion: Dark Moon is the second game released in 2013, celebrating the year of Luigi and was made for the Nintendo 3DS. It follows the story of how E. Gadd is back studying ghosts as he is in a manor filled to the brim with friendly ghosts. However, King Boo now with a power enhancing jewel then shatters the Dark Moon, the semi-celestial body that keeps all the ghosts friendly. As the ghosts turn hostile, E. Gadd runs to his Bunker where he calls Luigi from his house(Which is actually a Rank D mansion from the first game) using his Pixelator. He then outfits him with the new Poltergust 5000 and sends him on his way.

The game is similar to the first game and follows updated gameplay mechanics, such as the Dark-Light device or the Strobulbs' mechanics. It is also similar to the area gimmick in the fact that Luigi explores the 5 "Mansions" in Evershade Valley(Although only 2 of them are actually mansions, one of them being repurposed for a museum even) collecting pieces of the Dark Moon. Each piece clears the fog to the next "Mansion", allowing Luigi to explore the next area.

Luigi's Mansion 3[]

Main article: Luigi's Mansion 3
Luigi's Mansion 3

Luigi's Mansion 3 is the 3rd main installment and currently the latest in the series. It was released for the Nintendo Switch on Halloween of 2019. It involves Luigi travelling through several floors of The Last Resort to rescue his friends. The Hotel itself was a trap set by Hellen Gravely, who also freed King Boo. The floors are mainly seperated with completely different themes, accessible only through an elevator. However, several Boss Ghosts have taken the buttons that are required to operate the elevator to different floors, so Luigi must track them down.

Gameplay is much more diverse and updated, with a much more complex moveset thanks to the Poltergust G-00 and the updated behaviors of the ghosts. The bosses itself are much more unique and even utilize special mechanics, such as floaties or shooting bombs.

Arcade Games[]

Luigi's Mansion Arcade[]

Main article: Luigi's Mansion Arcade
Luigi mansion arcade1

Luigi's Mansion Arcade is an arcade spinoff released in 2015 and the only game not to be published by Nintendo, although they did allow it to be published. It follows the story of the second game, but skips the Haunted Towers and the Secret Mine. It is also far quicker, in which you travel through rooms beating ghosts until the player reach the boss, with no real break in between. The bosses are also somewhat different. In the Gloomy Manor, the boss is The Brain, In Old Clockworks, the boss is The Three Sisters and in Treacherous Mansion, the boss is King Boo.

Remakes[]

Luigi's Mansion (3DS)[]

Main article: Luigi's Mansion (3DS)
Luigi's Mansion 3DS Foyer

Luigi's Mansion (3DS) is a remake of the first game for the Nintendo 3DS made in 2018, with highly updated graphics and minor changes to things such as the locations of Mario's Items and such. Apart from that, there is not much of a change.

Luigi's Mansion 2 HD[]

Main article: Luigi's Mansion 2 HD
Luigi's Mansion 2 HD

Luigi's Mansion 2 HD is an upcoming remake of Luigi's Mansion: Dark Moon for the Nintendo Switch releasing in summer 2024, with updated graphics and minor changes.

Trivia[]

  • The first game was planned for the Nintendo 64, but then got a graphics upgrade and was ported to the GameCube.
  • Because C-Sticks are normally not available in controllers now, Luigi aims up and down with Gyro controls for the newer games.
  • Since Luigi's Mansion Arcade, all games are 2P compatible for the main story.
  • In Luigi's Mansion: Dark Moon, ScareScraper was added.
  • In Luigi's Mansion 3, ScreamPark was added.
  • Several things have the word "Polter" as a pre-fix. This is because the Poltergeist is a famous real-life ghost. (See: Polter (disambiguation))
  • Most games are generally released on a special date. Luigi's Mansion, Luigi's Mansion 3DS, and Luigi's Mansion 3 were released near (Exactly on for the third game) Halloween, while Luigi's Mansion: Dark Moon was released in The Year of Luigi.
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